Projectile Motion

x = v0 cos(th) t, y = v0 sin(th) t - 0.5 g t^2 -- kinematics, with optional quadratic drag.

R_analytic (no drag) = v0^2*sin(2*angle)/g = 91.74 m
R_actual: (in flight...)
t = 0.00 s drag = 0.000